20 Top Books for Game Designers

Anastasia Sukhanova @devtodev
5 min readNov 3, 2023

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Let’s look at 20 of the best books that are highly recommended for game designers who want to deepen their knowledge and experience in the field.

In the rapidly evolving game development industry, it is crucial for aspiring game designers to stay ahead of the competition. From creating narratives and designing gameplay to conducting tests and analysis, mastering game design requires both theoretical knowledge and practical skills. Learning from experienced professionals in the industry and studying influential books serves as one of the most effective ways to gain this expertise.

In this article, we will explore the top 20 books that every game designer should read in order to acquire a deep understanding of their chosen specialty. These books have been carefully selected for their significant impact on the industry, expert guidance, and coverage of a wide range of game design principles.

We at Devtodev invite you to check out our list of 20 best books that are sure to take your game design skills to the next level. Whether you’re a beginner or a seasoned pro, these books will provide you with invaluable information and resources to enhance your game design expertise.

1. The Art of Game Design: A Book of Lenses

The Art of Game Design by Jesse Schell is commonly referred to as the Bible of the game design world. The book takes you through the entire game development process, providing step-by-step instructions for creating fun and innovative games that will keep players coming back for more.

This book not only explains the basic principles of game design, but also demonstrates how strategies used in traditional board games, card games, and sports can also be effectively applied in high-quality video games.

2. Game Design Workshop: A Playcentric Approach to Creating Innovative Game

Tracy Fullerton’s Game Design Workshop is a valuable and comprehensive guide for aspiring game designers. This book takes a playcentric approach, emphasizing the importance of the player’s experience throughout the design process. This workshop covers the core components of game design, giving you the tools to prototype, test, and improve your own games.

3. Level Up! The Guide to Great Video Game Design

Written by renowned video game expert Scott Rogers, this book offers a fresh and practical approach to game design. Rogers, drawing on his extensive experience working on popular games such as Pac Man World, Maximo, and SpongeBob Squarepants, presents clear and concise examples, showcasing his expertise in a way that everyone can understand. As you read this book, you’ll find practical solutions to game design problems, presented through Rogers’ illustrations and hands-on experience.

4. A Theory of Fun for Game Design

The book introduces readers to various aspects of game design, including storytelling, interactivity, visuals, sound, and more. Raf Koster emphasizes the importance of game mechanics, arguing that understanding and managing these mechanics is at the core of creating successful games.

In addition, the author provides practical tips and tricks for game designers, such as how to balance difficulty levels, create clear feedback systems, and promote a sense of achievement and progress.

5. The Gamification of Learning and Instruction. Fieldbook: Ideas into Practice

Check out this practical guide that explores the effective use of gamification in education and training. This book, written by Karl M. Kapp, Lucas Blair, and Rich Mesch, offers strategies for using game elements to enhance learning experiences.

Read more: Game Metrics for Captivating Potential Investors

6. Game Feel: A Game Designer’s Guide to Virtual Sensation

This book shows that there is an unspoken language in game design called “feel.” This language can be compared to the fundamental elements of music, such as meters, chord progressions, and verses. Just as these elements are present in all genres and eras of music, feelings and sensations are important components of game design. They combine to create a meta-feeling that draws players into the game.

7. Rules of Play: Game Design Fundamentals

Created for anyone interested in game design, Rules of Play serves as a resource that includes a textbook, reference book, and theory guide. The authors propose a unified model for considering all types of games: from board games and sports to computer and video games. As active participants in gaming culture, the authors have filled the book with new concepts, strategies, and methodologies for creating and understanding games.

8. Fundamentals of Game Design

Written in clear and accessible language, the book covers the various aspects needed to create fun and immersive games, including game mechanics, gameplay, storytelling, player experience, and prototyping. It delves into topics such as game balancing, level design, user interface design, and playtesting. Through practical examples, exercises, and case studies, the book not only introduces you to the theory, but also helps you apply these principles to your own game design projects.

9. How to Analyze Promotional Activities in Games

Having carefully studied countless in-game promotions, we at Devtodev have acquired comprehensive knowledge and understanding of this topic. By following the recommendations presented in this book, you can significantly increase the effectiveness of promotions in your free-to-play game and, as a result, achieve a significant increase in revenue.

10. Video Game Storytelling

By reading this book, you’ll be able to master the fundamental storytelling principles needed to create truly memorable games that players will return to again and again.

You will find the next 10 books on our website.

Whether you’re a beginner looking to start your game design journey or a professional looking to expand your skills, these recommended books are sure to serve as essential guides on your journey.

Please share with us what significant books for game designers do you recommend?

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Anastasia Sukhanova @devtodev

Customer Success Manager at www.devtodev.com. Everything you need to know about analyzing and improving games and apps.